Since I have limited time I’m working fully on the challenge mode for Zerk. I have plans on making more improvements after the jam like:
Randomly generated arcade mode.
More enemies.
Local co-op.
More Challenge Mode levels.
Since I have limited time I’m working fully on the challenge mode for Zerk. I have plans on making more improvements after the jam like:
Randomly generated arcade mode.
More enemies.
Local co-op.
More Challenge Mode levels.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Demonstration of the spells and their effects :)!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Path of Kami, running around the shrine area
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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