Game
Ix and the Dark Mage
6 years ago

More updates and a new version


After the feedback received based on the older version that was available from the GameMaker Community forum, I have made several changes not just around tidying things up, but tweaking a bit of balancing.

The latest alpha version is now up to 0.33.3.0, and contains the following changes/fixes/additions:

  • Changed the title text on main menu screen to be more readable.

  • Changed the speed of any displayed text/dialog so that it will wait for player input instead of just moving on to next page of text.

  • Changed the text/dialog image so that when the page is waiting for player input it shows a folded corner in the bottom-right.

  • Reduced the speed of the animation for the Ranger so that his attacks are not so rapid.

  • Reduced the speed of the arrows shot by the Ranger so that these can be dodged better.

  • Adjusted the alignment of the HUD so that all indicators line up better.

  • Reduced the number of enemies in some overland, dungeons, and citadel locations as the difficulty was too high when facing too many enemies at once.

  • Added title animation to the main menu screen so that first time viewing the screen with run the animation. Returning to the main menu in the same game session with not run the title animation again.

  • Final boss battle has been added, although not in finished state yet.

Overall, things are progressing quite well. I even had the first version of the final boss battle created (based on exactly what I had originally wanted) and found that it was just too much of a impossible battle the way it was. I have instead started trimming it right back to basics so that it will be more like the mini-boss battles in the rest of the game, just with a more manageable spike in difficulty. With the new ideas in place, it is going to be a lot better than the first ideas I had for it.

Hopefully in the next couple of weeks, a new alpha will be out containing sounds and with the final boss battle complete too. Still a lot to get done, and not nearly enough time to do it all.



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