#theweirdjam was just too hard to resist, so last night (well morning at 1:04am) I started to work. Three hours later I finished the game, went to sleep, woke up around now and published it. The game takes less than a minute to play, and uh its like Indiana Jones met LSD Dream Emulator, well maybe not that weird…
Next up
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Making my own virtual art installation, but first need a venue
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Doing some bedroom virtual production for my upcoming project Zotto
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
New thing out, check it out if you'd like :3
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