After 48 hours of crazy, nightmare inducing grind, we managed to release first playable build of Moth’s Cradle. In retrospection, making procedurally generated aRPG might not be the best choice. Like, you know, organizing a game jam which main point is not using mental institutions as a setting and calling it “Asylum Jam”. Anyway. We somehow prevailed. Art is nice, plot is all over the place, gameplay is supposedly stable. Only thing left is for You Dear Player to enjoy the game! More to come.
P.S. Oh, and we “technically” fit the “Escape Room” theme. Although it’s not Player who’s escaping. And room is actually the hut. Welp, close enough.
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