Game
Puppeteer Police
10 years ago

Movement AI


Today I’m working on the enemy AI. For that I need three different actions:

  • Movement

  • Shooting

  • Crouching

I will implement everything using the same node system that players use to control the police officer. The walking was pretty easy and looks really nice so far. There’s still a check missing to see if there is something in front of the enemy.

Next up is moving backwards and crouching behind a cover (wooden crates, barrels, etc.).

5d0c337206f06.gif


0 comments

Loading...

Next up

50.000 plays

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Levels' maps.

it happens

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM