Today I’m working on the enemy AI. For that I need three different actions:
Movement
Shooting
Crouching
I will implement everything using the same node system that players use to control the police officer. The walking was pretty easy and looks really nice so far. There’s still a check missing to see if there is something in front of the enemy.
Next up is moving backwards and crouching behind a cover (wooden crates, barrels, etc.).
![5d0c337206f06.gif 5d0c337206f06.gif](https://i.gjcdn.net/public-data/fireside/posts/0/162/33912/media/5d0c337206f06-4syz8jkx.gif)
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