So, what do I mean by music control here?
In Godzilla: Monster of Monsters, the music works like this: When you start on the board, like the Earth, it plays the Earth theme (duh). When you move and start the levels, the music stops so your monster's initial sounds can be heard (this was due to NES limitations, but it works well overall). It then plays the Earth theme there as well. Then as you played through the levels, the music would continue playing even as you walk into the next level, and even the board screen.
If you're about to head into a boss fight, the music stops and the monster walk in sounds are played again, and then the Boss music plays, as expected. Funnily enough, the boss music persists into the Board screen, until you make your next move. Why the hell does this matter?
Because my Engine didn't do this. Every time you moved from one screen to another, it would pause and play the music again, even if it was the same track. I don't think this has bothered anyone else, but to me, who is trying to recreate G:MOM as faithfully as possible, it's been a bother of mine.
With music control added, you can expect the game to feel even closer to the original G:MOM, if you've played it before. And with this feature done, I'm going to begin work on making it so enemy opponents can finally move after your turn.

Music Control has been added to the engine! It should be obvious what this is, but I go into depth on what I mean by Music Control in the article below.
Next up
Game Showcase - The Jungle Level
Well, this isn't Jupiter.
Say, what kind of mushrooms are these again?
Important Message (OUTDATED)
Okay, so get this. I know why Not-Mougera just felt... off looking at it. It didn't have the same colors used nowadays. It had more of that green tint I find in a few other sprites. Pictured here is Mougera, Not-Mougera, and color corrected Not-Mougera.
I've implemented smooth scrolling for the ground and BGs, and now it'll just smoothly move to the next costume (if there's any at all). This also gives me more dynamic level lengths. Here's a video showcasing it. It's more obvious in the second level.
Showcase - Wilderness Level 5
Showcase - The Volcano Level
Perditus Creatures (or those that fall under the Melanoputredo genus).
Always Watching. (The other is the old version of the Emarceo.)











2 comments