Game
Five Nights at Gumball's 3:DRAWING EDITION V2
7 years ago

My 12-Day Break from V2 of the 4th Game ended early yesterday.


And yesterday,i went into it and worked on some parts of the gameplay. But,the gameplay mechanics for the Revamp of V2 is right here:


THE GAMEPLAY MECHANICS:


-Map Checker (WITH THE CAMERA MECHANIC IN IT)
-Signal Corrupter (FROM Night Shift at Freddy’s 2)
{That’s all of them for now,more mechanics will be mentioned soon in a later devlog,don’t worry.}


Also,i’m not releasing the MFA of this game (FNAG3 Drawing V2 or Halloween DLC for it),because i don’t feel like it since everybody would
go into the mfa,and do some reskinning of the frames for their FNAF Fan-Games. So,yeah.

And oh,speaking of the Halloween DLC,it’s doing fine as usual,but,Halloween Mode’s almost finished,since i finished Halloween FF Gumball’s A.I and Jumpscare. But,i just need to finish 2 MORE Jumpscares and the A.I stuff for those 2 Robots,then,i’ll do testing,fix stuff,then,i’ll wait for October 13th,as in i’ll take a long break to work on some stuff and FNAG Drawing Edition content. When the release date arrives,i’ll double-check for stuff that i need to fix and i need to do some testing one more time to see if everything works fine in-game,and then,the DLC will be released at last. So,anyways,i’ll update you all later on the DLC,bye.



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