And yesterday,i went into it and worked on some parts of the gameplay. But,the gameplay mechanics for the Revamp of V2 is right here:
THE GAMEPLAY MECHANICS:
-Map Checker (WITH THE CAMERA MECHANIC IN IT)
-Signal Corrupter (FROM Night Shift at Freddy’s 2)
{That’s all of them for now,more mechanics will be mentioned soon in a later devlog,don’t worry.}
Also,i’m not releasing the MFA of this game (FNAG3 Drawing V2 or Halloween DLC for it),because i don’t feel like it since everybody would
go into the mfa,and do some reskinning of the frames for their FNAF Fan-Games. So,yeah.
And oh,speaking of the Halloween DLC,it’s doing fine as usual,but,Halloween Mode’s almost finished,since i finished Halloween FF Gumball’s A.I and Jumpscare. But,i just need to finish 2 MORE Jumpscares and the A.I stuff for those 2 Robots,then,i’ll do testing,fix stuff,then,i’ll wait for October 13th,as in i’ll take a long break to work on some stuff and FNAG Drawing Edition content. When the release date arrives,i’ll double-check for stuff that i need to fix and i need to do some testing one more time to see if everything works fine in-game,and then,the DLC will be released at last. So,anyways,i’ll update you all later on the DLC,bye.
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