I'm going to structure my analysis in points for each image.
Let's Get Physical
The first image could have two possibilities: The first being that the image is teasing at the free-roam mechanic, which is supposedly involved a lot more than in the previous entries.
The second idea is more so about the animatronics themselves. We may have sections in the game where we have to tamper with them, potentially as a mechanic, choosing who we want to activate, similar to Pizza Sim from FNAF. Or maybe we can choose to destroy them, quite literally getting physical.
Loss
The second image is a reference to a very popular comic strip. If you haven't seen it just google "Loss Comic", I'm sure you'll find it.
The overarching theme I can see between the two is the concept of losing someone close (quite literally loss). I could see the player having nightmares about the loss, which I'll describe in greater detail later on.
As to whom is on the chopping block, it could quite literally be anyone, but I have some guesses. The first is anyone in the family of Eric Liam Smith. I don't think we'll see their deaths, but it could be hinted at through the nightmare segments.
The next most logical option is Kevin Johnson, CEO of Jolly Ent. Kevin Johnson is oddly similar to Cave Johnson from the Portal series. Both Cave & Kevin talked in pre-recorded messages, both were smart, outgoing businessmen, and most likely deceased. Cave Johnson dies trying to revive his declining company. In Jollibee's: Phase 2, Kevin dies in the same manor (or at least it's hinted at). We know that there are some aspects of Jollibee's: AASB that are being integrated into Jolly 4. One of those could potentially be more insight into Kevin's character.
The final candidate I could see would be Theo. It's a strange idea but I have a gut feeling that he would discover something he wasn't supposed to, and it would end in his demise. Plus, he's kind of an asshole.
It could also potentially be a character we haven't even seen or heard from yet.
That's all Folks
Jolly 4 is the final game in the Jolly series.
Repeating Time (Synchronicity)
The image of the man with a clock looking back at a portrait of himself stumped me for a while. I eventually decided to reverse image search the photo through google. I found the original source. It comes from an article about synchronicity. The general concept is repeating time, but there is no cohesion between events. Essentially like a clock, 9 o'clock today may be completely different from 9 o'clock tomorrow.
This could be hinting at a potential theme of making history not repeat itself. We know this because this was something that Anntonette said to the player during a cutscene in Jolly 3 Chapter 1.
Making history not repeat itself goes along with Jolly 4's theme of finding a way to finish what he started. (One goal, four ways to end it.)
Flare Gun
Flare Guns are very commonly used as a distress signal. After the building caves in, I'm sure we'll find one. Using it may signal someone to help rescue, or it may cause the animatronics to activate by hearing the loud flare.
Nightmare
A nightmare will indeed occur during Jolly 4. We know this via the track list having multiple songs referring to it. It only makes sense that this segment of the game is pretty large. I don't have any super specific ideas, but I have some general ideas of things we might see:
This nightmare could be a revelation for the player, giving insight to some of the story
The protagonist may relive traumatic pasts, either from their outside life, or the inside the warehouse
We see flashbacks of the previous Jolly games
We learn about something terrible that the protagonist has done and how they feel they are trapped because of it (ties into loss)
Burning Bed
The image of the burning bed is from the original Nightmare on Elm Street. The woman being murdered gets woken up by a flaming Freddy Kruger straddling her. Maybe we wake up from the nightmare segment by a fire.
Shattered Glass
This terribly compressed jpg of shattered glass has caused me so much headache, but I think I have a couple pretty solid ideas.
What if the glass didn't represent something falling apart, but something coming together? One thought I had is the possibility of playing as multiple characters during the game. Multiple perspectives becoming unaccent. Some evidence can be found in the interview with Weshek. He says that the game has "multiple storylines".
Bee
Fun fact: Jolly is a bee ( ͡° ͜ʖ ͡°)
Memory Lane
If you recall back to the first ever announcement trailer, there are multiple shots of the offices from the previous games. They are all completely redone with new textures and lighting. It wouldn't make a whole lot of sense to model 4 new rooms for the sole purpose of using them for 20s in a teaser trailer. A wild idea I have is that at some point in the main story (or potentially some endings) we revisit these locations. It makes sense for the offices in Jolly 3, considering they are all connected.
Branching off of my last point, if the old locations return, why not their animatronics as well? We already know that Jolly 4 has a massive cast of both human and animatronic alike. The possibility of the old crew returning would make sense, considering that Jolly 4 is their curtain call. Except Freddy and co. because fuck them ig.
Branching off again from one of my previous points. One of the songs in the Jolly 4 soundtrack is dubbed "New Nightmare, same old perspective". If we do actually get to play as multiple people in the game, why not play as the old security guards?
I hope my analysis provides a new perspective to your theories. If any of the devs/team members are reading this, how'd I do?
This has been sitting in my drafts for months now and I'm super excited to see what everyone thinks!
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