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With the help of a great artist, I've done a rebrand of the game to make it seem a little bit more attractive. You can find more art from this artist called Hygge at https://www.deviantart.com/hyggetheartist Also, check out my game which is now called CAECUS.
Check out https://3dtextures.me/ for some stunning free-to-use high quality textures! I have used several textures for the models in my blind horror game, which you should also check out!
Afraid of the dark? Well, then this game is not for you. You must escape the house in total darkness, not being able to rely on eyesight. "How is that possible?", you may ask. Perhaps the only way to escape is to use your strong sense of hearing?
For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.
Got all this beautiful water and even swimming physics but it will never be used since the entire game is indoors. Funny to see how the game changes over time and what kind of creations become obsolete.
The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
I should've known someone would port Skyrim to the tutorial computer... https://eirix.itch.io/exorcists
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