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For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.
I finally managed to release the newest patch, version 0.4.0! With big improvements to graphics and gameplay, it's the perfect time to start playing. You can find the game on https://eirix.itch.io/exorcists
The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!
The tutorial is found on the in-game computer. You will find everything you need there to exorcise the ghost. https://eirix.itch.io/exorcists
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Got all this beautiful water and even swimming physics but it will never be used since the entire game is indoors. Funny to see how the game changes over time and what kind of creations become obsolete.
Check out https://3dtextures.me/ for some stunning free-to-use high quality textures! I have used several textures for the models in my blind horror game, which you should also check out!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Afraid of the dark? Well, then this game is not for you. You must escape the house in total darkness, not being able to rely on eyesight. "How is that possible?", you may ask. Perhaps the only way to escape is to use your strong sense of hearing?
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