4 months ago

My #FaveBoardGame is Betrayal at House on the Hill




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement