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Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.
#GJAsks what is my favorite racing game which is a two-way tie between F-Zero X and Rad Racer. While both have their difference as one racing against time as the other to compete against an opponent. However, they can be challenging, but additive and fun.
Valentine’s Day is coming soon! @OperaGX
is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad
#GJAsks what is my favorite Game Inspired By A Comic. While I couldn't finding any but one comes close is MegaMan and Astroboy for manga books. 36 years before Megaman as both are child-like robots created for peace and protect against rogue robots.
Check out the latest recap of development on my brand new NES game, Super Sunny World🌞!
This update brings major perf improvements, and 2 new gameplay mechanics! #nesdev
#GJAsks what game that I have spending the most time playing lately is RC Pro Am for NES. It's very addicted and challenging racing game that not only competing to win but collecting letters that spell NINTENDO to change a different car is replayable.
#GJAsks is I a single-player or multiplayer when it comes to video games? Even do I play video games as a single player all my life, however I do not mind playing in multiplayer. So, for now, its single player based on biased view.
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
Celebrating #JoltidayFave2025 with family or friends in this joyous moment that we share together and a reminder of not just once a year but for everyday.




















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