
My first DirectX 11 Initialization with a Swapchain, Device and Context.
I have rendered a color. ^^ (The color code is from the Cornflower Blue)
Next up
Heya !
I have made a fork from Google ANGLE Project for Godot Engine. This is for a better UWP Export.
You can contribute at : https://github.com/Linuxydable/ANGLE
Also, I'm gonna commit my changes on Godot Engine on my GitHub Repo and made a Pull Request.
It's time to say goodbye to Windows and say hello to Linux !!! (Distribution: KDE Neon, Desktop Environment: KDE PLASMA)
Heya !
I'm currently working on a OpenSource (Under MIT License) Game Engine called Shattered Engine for @ShatteredDevs.
It's inspired on XNA but with a Cross-Platform vision.
Link : https://github.com/Linuxydable/ShatteredEngine
In Development and not for production purpose !
Smile! Here, take some happy pills! โจ๐ #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Showing off player 2 ๐
What do you think?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Made my first ever animation.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901











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