6 years ago

My first DirectX 11 Initialization with a Swapchain, Device and Context.

I have rendered a color. ^^ (The color code is from the Cornflower Blue)


1


0 comments

Loading...

Next up

Heya !

I'm currently working on a OpenSource (Under MIT License) Game Engine called Shattered Engine for @ShatteredDevs.

It's inspired on XNA but with a Cross-Platform vision.

Link : https://github.com/Linuxydable/ShatteredEngine

In Development and not for production purpose !

Heya !

I have made a fork from Google ANGLE Project for Godot Engine. This is for a better UWP Export.

You can contribute at : https://github.com/Linuxydable/ANGLE

Also, I'm gonna commit my changes on Godot Engine on my GitHub Repo and made a Pull Request.

It's time to say goodbye to Windows and say hello to Linux !!! (Distribution: KDE Neon, Desktop Environment: KDE PLASMA)

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

We are under attack!

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊