
My first DirectX 11 Initialization with a Swapchain, Device and Context.
I have rendered a color. ^^ (The color code is from the Cornflower Blue)
Next up
Heya !
I'm currently working on a OpenSource (Under MIT License) Game Engine called Shattered Engine for @ShatteredDevs.
It's inspired on XNA but with a Cross-Platform vision.
Link : https://github.com/Linuxydable/ShatteredEngine
In Development and not for production purpose !
Heya !
I have made a fork from Google ANGLE Project for Godot Engine. This is for a better UWP Export.
You can contribute at : https://github.com/Linuxydable/ANGLE
Also, I'm gonna commit my changes on Godot Engine on my GitHub Repo and made a Pull Request.
It's time to say goodbye to Windows and say hello to Linux !!! (Distribution: KDE Neon, Desktop Environment: KDE PLASMA)
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
We are under attack!
The whole squad is here!
Interested? Follow me!
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was boredπͺ. But I love how it turned out.π











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