6 years ago

My first DirectX 11 Initialization with a Swapchain, Device and Context.

I have rendered a color. ^^ (The color code is from the Cornflower Blue)


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Heya !

I'm currently working on a OpenSource (Under MIT License) Game Engine called Shattered Engine for @ShatteredDevs.

It's inspired on XNA but with a Cross-Platform vision.

Link : https://github.com/Linuxydable/ShatteredEngine

In Development and not for production purpose !

It's time to say goodbye to Windows and say hello to Linux !!! (Distribution: KDE Neon, Desktop Environment: KDE PLASMA)

Heya !

I have made a fork from Google ANGLE Project for Godot Engine. This is for a better UWP Export.

You can contribute at : https://github.com/Linuxydable/ANGLE

Also, I'm gonna commit my changes on Godot Engine on my GitHub Repo and made a Pull Request.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe