Hey guys, been a while since I’ve done a blog post. I’ve been super busy working on GodSpace Galactic 2, as many of you probably know, which now has a functional procedural planet engine, which allows for infinitely random planets that you can sculpt. Still working on 3D cities and more terrain editing GodPowers before the next public release. I”ll probably even have a nice new atmosphere shader if all goes well.
On another note, PixelGecko has interviewed me for his website. I’m really excited about this, as it’s the first time I’ve been interviewed, and it was actually a lot of fun. More news on this as it develops.










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