My next game will be a fast time-based, action driven horror immersive sim with parkour elements. Inspired by penumbra, cruelty squad, mario 64, hideous destructor, touhou, undertale, FNAF, Sub Rosa, and obviously, the desolate hope. Like for more.
Hah wip Lol
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cant name a game that has tried an effect like this
tnaf 2
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syndrome
blender
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