Alright, it’s been a while. It is time for me to start talking about my second game project, alongside Lunacy.
I’ll leave you with a trailer, with more descriptions below:
So, after you watched the trailer, you can already tell. It is a combination of SCP-087 and SCP-087-B. If you don’t know those games, you BETTER play them! Otherwise, you might not know how this game might work.
Either way, let’s get to the game itself. It is like SCP-087, but containing some mechanics from SCP-087-B, as well as some other things that I will put in there. But since I am incapable of creating a randomly generated environment, I am going to make it (nearly) the same, with changes that will occur in each playthrough. These events are divided in 3 categories:
Superficial events: These are small little events that don’t alter the story in any way, they are there to add a little creepiness and possibly randomness.
Minor plot-altering events: These are small events that will slightly change the story and the gameplay. For example, secret paths might open up or close, still leading you to where you need to go.
Plot-critical events: These are mostly events defining the story and mostly happening in the same place on each playthrough. In short, these events are “story events”. These are the only events that won’t change between playthroughs.
So, now you can guess how this might go, but I won’t reveal anything else. Just watch the trailer if you haven’t yet. BTW, the release date is quite dodgy, it might not show up “then”.










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