Hello everyone!
After 3 days of modeling, I finally finished it!
Really happy how it turned out!
Thank you @TheReal_Marshy to add my name on the render!
Behind the scenes:
I tried to rig this model as realistic as possible.
For example in this GIF, the neck exists out of three pieces. 1: A roundish disc so the neck is able to spin around. 2: A piston looking construction that holds the head on its place. 3: Sort of stretchy wires to make the neck bend.
I also added these stretchy wires on the endo's jaw. Gives it the ability to open and close its jaw.
The body works like the neck. A disc to make it turn left or right.
(Screenshot shows that the Armature of the model can only turn on X-axis)
Arm got the same wires like the jaw and neck, it got the function to make it able to bend.
I'm really proud of how the legs look. I made them really bulky and sturdy looking. I did this to make it look like they are able to hold such heavy body parts.
This is everything for today. I might remake the withered characters now that I have this endoskeleton.
See you all soon!
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