Okay, here we go. This is gonna sound narcissistic, but I’ll get to the point.
Yes, Unity’s new runtime fee is awful and extortive, but I don’t think this should apply to my game. And yes, it’s being made in Unity, just like my old Backrooms game. When I release it I’m going to release it for free, and I’m disinterested in profit. The game when it’s done will be released on Windows, and probably Mac and Linux, but I’m not so sure about consoles or mobile devices.
If you don’t know, Unity is now applying a 20 cents fee for every install of a game that has both surpassed $200,000 in revenue and 200,000 lifetime downloads. It’s not just one of these factors, both of these factors need to be true in order for the new fees to be applied.
I have a small amount of prior experience with Unreal Engine 4/5 and Godot, but I feel most at-home using Unity to build my new game. This is because it’s very capable of emulating different styles, the only limitations are that of the developer. Yeah, Unreal has drop-dead gorgeous graphics and Godot has a much better pricing model, but I’ll use Unity because it’s what I’m most used to.
This shouldn’t apply to just me. Probably all free game developers who use Unity will have something in common with my viewpoint. Any developer sticking with Unity after this change, I’d like to hear your thoughts.
Also, here’s a message for Riccitiello: Fuck you. I almost feel bad for your employees.










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