
Felt in the mood to try and make my own version of the Lopunny Pokemon.
Lopunny has been my favorite Pokemon for a while, so I thought this could be a fun thing to try ^^
Next up
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
Created a texture based depth shader for the face ^^
What's on TV today?
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.





























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