5 years ago

Mystery Project


Hello folks!

For some time now I've been trying to work on a new game. It has been proven difficult since I have little to no time, unlike last year where I made Tyke and Sons.

To make it quick, I was wondering if I should start releasing teasers, even if the game might still take very long. Chances are that the public pressure gets me to work faster, oh no, but also yippie? You may decide.

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I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?

Edit: Last line is supposed to take from modulate.r as well

Look at ya boi merging two cylinders with ease

It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.

Look.

I'm lazy.

I'm a lazy cow.

What do you want from me?

UPDATE: THEY LET ME PET SIMBA

What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream

Only the mightiest of asses can seat itself on that seat!

Update: this is all you get, haha suckers

I hope you're ready to avoid fish.

Hola