This is one of a few patches that will be rolling out for this version of the game. Also, as a reminder for some people, All missing features will be added back into the game in the future!
Anyways, here's what this patch does:
- Fixed an oversight where you could move with your menu open after teleporting into/out of the Subspace
- Fixed an issue where the "X" bubble would show up above a player after joining or teleporting into/out of the Subspace
- Fixed a possible crash that could occour when joining in a room that has players in it
- Fixed Scrolling in some rooms
- Spikes in the Ruins' "spike room" will now retract with other players step over them
- Holes from cracked floors now appear for other players as well
- Some other, minor stuff
Next up
the real sands from undertale
dont ask me for anything ever again
transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room
neat
just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY
hi yeah sorry didnt work for about 2 months there whoops
MYSTERYTALE GMS2 - Overworld Engine Progress
oh my god guys its the dude from the funny screenshot no way hes back what the hell
New Engine Work-In-Progress Screenshots
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