Game
Narcissus
12 years ago

Narcissus in a Nutshell


Hey folks!

5d0c54747b36e.jpg

So here’s the story so far of Narcissus development…

Got inspiration from watching my little brother running along the river Don near my home on a crisp autumn day, accompanied by his reflection.

I decided I wanted to build a game that was easier to play with a friend than alone, but still possible either way. Arcade machines provide such fantastic physically social experiences, and I didn’t feel that there was enough modern games that catered to this.

I went to Eurogamer Expo in London and met a developer called Alistair Aitcheson, who suggested to start learning how to programme with something simple like Flixel, Flashpunk or Stencyl. After giving up on the first two, I started putting together Narcissus on the side of University work.

Despite clunky prototypes initially, I spent time teaching abroad using Stencyl and in turn made the game more efficiently structured.

I got a good friend from University, Luke Smith to produce the soundtrack for the game. A 5 minute track called Uno. This has been recently revamped. Snazzy stuff.

I kept development going with Narcissus throughout my university years, eventually after graduating moving it onto iOS and building an tabletop arcade machine to house it.

At this point that I’m setting up the post on here, I have a 25 level demo with refinements made over iteration after iteration of user testing. I’ve genuinely loved every minute of building the game and I hope you enjoy playing it alone or with a friend.

Stay tuned for upcoming news and updates!



1 comment

Loading...

Next up

Keeping that torch a' burning - Some tips on how to remain involved with games development.

Decisions on Publishing and Sponsorship for Narcissus

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!

Installation Required - Building an Arcade Cabinet. Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit and interview digital installation wizard Jonatan Van Hove (JOON). Enjoy!

Narcissus at Update 2014

The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.

Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.

Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!