Hey there,
I’m not very good at this whole ‘updating you on stuff’ thing, but here I go again.
Recently progress on Terrain Warfare has been picking up pace. This is mainly due to a HUGE bug with the multiplayer being resolved (it was a simple fix, but that’s generally how it is)
We’re mostly focused on testing the gameplay itself, as well as how visually pleasing it is. This generally means we’re approaching a finished product, which is exciting :D
To keep you up to date, here is a list of some of the changes made in the last couple of days;
Placed blocks now take longer to destroy than natural ‘dirt’
Players regenerate health when within range of their base
The spelunker class now has a ‘Block’ limit, and mines slower, nerfing him
Added some flying critters, to give the game more life
Speaking of which, here are some butterflies :)
That’s all for now. Remember, I do tend to post more on our tumblr page:
Hope you’re satisfied with our productiveness
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