Finally!
It’s uploaded and ready to play!
I do know about some minor graphical bugs, and I’ll try to update them during the next couple of days.
Other than that, I’ve added quite a lot this update. Big changes in terms of menues, animations and progression. And loot =D
So, here’s the full changelog for v0.9:
Progression between levels is saved!
Added a couple of animations!
Help and Restart removed from pause menu
Remade the menu system in menus and in game
Added 2 more levels
Added more enemy types
Added setting ”Tile activation”
Player can choose between automatic och manual activation of tiles, depending on playstyle
New tile: Chest (Gives random loot)
Remade a few sprites
Enemies that are hidden still moves
Bug fixes
Love,
J
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