Game
Hello, Neighbor! Silent Whispers
5 months ago

Neighbor's House


I'm planning to use the alpha 2 house and for act 2 I'll use a slightly edited prototype house. I'm remodeling the prototype house since I thought it was hard to edit the original because it's vertices were all fucked (In my opinion)


I'm gonna edit the Prototype house's foundation, edit some of the wallpapers and add slightly different details

image.png


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Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

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Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the video💀

Doors💀 (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)

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Edit: Added the image I said I was gonna add

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