Game
Neon Tail
7 years ago

Neon Tail - Devlog 02


We’ve been poking around level design ideas in the residence area and been figuring out how a giant spill of coffee can serve as a grindable rail from many angles.
Other than that :

  • Set up and testing new environment and props workflow.

  • Refined mockup, reorganize, updated or modeled environment and props.

  • Created a bunch of tilable normal maps.

  • Grinding now zooms out on player’s left stick input.

  • Head follows camera all the time, instead of following only at low speed and looking forward at high speed



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