We’ve been poking around level design ideas in the residence area and been figuring out how a giant spill of coffee can serve as a grindable rail from many angles.
Other than that :
Set up and testing new environment and props workflow.
Refined mockup, reorganize, updated or modeled environment and props.
Created a bunch of tilable normal maps.
Grinding now zooms out on player’s left stick input.
Head follows camera all the time, instead of following only at low speed and looking forward at high speed
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