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Netherguild (Alpha Demo)

5 years ago

Netherguild devlog for the UI (& more) update!


BIG UI (&MORE) Update for Netherguild! Devlog 16/6/2019

While I don’t do devlogs usually, I ended up doing weekly updates for the Netherguild Discord last month.

So I figured, why not take the best parts and highlights from this update and post them here for all of you at GameJolt to enjoy? (:

-Though, if you’re a masochist, you can also read the full change logs at the end of this article. I’m not here to stop you! I’m just here to sit and judge.

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Well… while this is technically a “UI update”, I just had to add sweet loot bags that signify dropped items and look way better than how item drops looked before.

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Inventory items pop out! Just like a ton of other UI elements in this update. I actually used animation curves for this effect and I might make a post about it in the future. It’s pretty much code that lets me easily animate UI. It also looks great! :D

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A handy minimap!
It might not be 100% complete yet, and I might add to it in future updates, but I’m really happy with how it looks so far.

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A game log! It logs everything that happens in the game. Pretty self explanatory.
It’s also really easy to navigate, minimize and maximize.

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Enemies now project where they’re going to move! This would help with a CERTAIN ENEMY that appears on the second and third levels/floors, cough cough huge hammer bandit cough cough.

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Screen scrolling- for everybody who wanted to increase the size of the UI.

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Hovering used to suck, but now it’s accurate! Watch out for a really technical post about it maybe in the near future.

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Status icons! To tell players who has which status in a quick, easy glance. On top of the stars and blood, that is.

And that’s about it!
Just kidding.

Full change log:

		
			Change log 15/6/2019

-Bugfixes:
    -Fixed game completely unplayable on mac (Thanks to @Hallgrim!)
    -Fixed error bug with goals/quests on going deeper
    -Fixed character dying mid-turn breaks the game (found by @Hallgrim)
-Minifixes:
    -Fixed enemy healthbars below movement/combat tiles (found by @MentosAlon )
    -Clouds set to the correct position on start (in overworld "level select)
    -Game doesn't show tile hover or play hover sound when mouse is over UI
    -Only plays tile hover sound when tile is visible
    -Can't press "randomize" with 0 characters (@Creator 's idea, though it might've been mentioned before)
    -Fixed status wait length
    -Combat text is more readable (damage/status that pops above character's heads) with new fade out curve
    -Added "embassy" building name to UI
    -Fixed bleed effect not appearing
    -Fixed camera going "up" or "down" in a way it's not supposed to be
    -Fixed hover (Inspired by @Hallgrim 's feedback, but was mentioned by @MentosAlon and others)
    -Fixed bandit breathing again after death (found by @Hallgrim )
-Text fixes:
    -The word "inventory" on character inventories is removed
    -"Food item" changed to "Raw food item" with the word "raw" in red.
    -Fixed text visual style inconsistencies (with "take all"/"discard all"/"fire")
    -Bonfire takes food to heal
-Optimizations:
    -All UI culls transparent meshes now
-Minor additions:
    -UI redesign
    -Action buttons grow/shrink according to hover & selection
    -Current attack/action indicator that's subtle but still noticeable (@daeb 's suggestion!)
    -System for correctly coloring status effects in skills
    -Game "run in background" option added
    -Hover for UI scaling option
    -Character sentences on leveling up
    -Little icons next to inventory windows
    -Simple animation on leveling up button when leveling up
    -Current character marker has animation on switching character
    -Elevator text appears even when 
-Major additions:
    -Enemies display movement tiles before moving
    -Improved loot feeling with new "loot bag" system.
    -Added status icons
    -UI algorithmic, curve-based animations
        -Grow/Drop animations
        -Full list:
            -Coins
            -Status effect holder
            -Action buttons
            -Status icons
            -Saving text
            -Goals/subgoals in dungeon
            -Goal selection

            -Skill tree icon (on level up)
            -Opening screen
            -Overworld building names & pre expedition text
            -Pause menu
            -Main menu
            -Even panel
            -Dungeon name
            -Current character in dungeon
    -Added Minimap
    -Game log that shows the player what's going on in the game and has three modes: max size, minimized, and hidden.
		
	

If you enjoyed playing Netherguild, please join the Discord or follow its development on social media!

That, and have a great Sunday (:



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