

New art
Honestly, I'm pretty inspired and want to express myself with art, so I'm working on one. I want to use it as a cover for something, but for now, I'm just doing it.
#IndieDev #Artist #Art #PixelArt #PixelArtist #CherryArt #Pixel
Next up
Epic Walk
I've finally finished Shattered's walking animation. There are still a few details to be tweaked, but it's a start and great progress to finally get this done.
#PixelArt #PixelArtist #PixelGame #PixelAnimation #ReunionFate #HorrorGame
Deprecated Features
I'm aware of all the tweaks for #ReunionFate, so I've decided to remove deprecated features and implement them better during gameplay.
#IndieGame #HorrorGame #PixelGame #IndieDev #GameDev #PixelArtist #TerrorGame #Monsters
Commissions and art
Thanks to Brawlhalla, someone has hired me to make some custom map commissions for their own club, this will help #ReunionFate a lot.
#DigitalArt #DigitalArtist #Digital #Art #Artist #Brawlhalla #Commissions #Commission
her name is sushi
New NPC being implemented
I finally finished programming Shattered, a charismatic character with a heart condition who is second-in-command in Ofidia Town.
#IndieGame #IndieDev #PixelGame #ReunionFate #PixelArtist #PixelAnimation #GameDev #HorrorGame
Anatomical Improvements
I can finally continue developing the characters, and Shattered will be the next to be added, as a character who can walk around the map.
#PixelGame #IndieGame #PixelArtist #ReunionFate #GameDev #PixelArt #Characters #HorrorGame
From Cherry'Start to artists
I understand the problem of having a reference for a drawing, so I've made a program that helps with that problem. Join in and use it: https://discord.gg/zEhm6CzpPE
#Discord #Artist #PixelArtist #Animator #PixelAnimator #DigitalArt
my first time to paint still life 🤭
New Jobs and Characters
With the implementation of Shattered and Kinster, the #ReunionFate demo is getting closer. Only the gameplay and interface are still pending #IndieDev #PixelGame #HorrorGame #IndieGame #FantasyGame #DarkFantasy #TerrorGame #Monster
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