Game
Spark

5 years ago

New beginnings


Welcome to the very first devlog for Spark! While at the moment there isn't too much to show of the game, I feel that it is worthwhile to showcase what currently exists for the foundation of the game. So far the only implemented features is a basic weapon that can destroy objects that are specified by a script. The weapon has the ability to be reloaded, has animations, produces muzzle effects, leaves impact effects, and for the most part functions how a gun in real life would with the exception of it not having an animation of the hand (not seen in photo) reloading it. One of the other core features of the game that is implemented is a navmesh and basic AI script. Currently the creature seen in the photo has the ability to chase you (and that's really it). Eventually it will be able to do some pretty crazy things such as trapping the player, having a variety of animations for different actions, among others. While this devlog is fairly short, future devlogs will be much longer and will hopefully include more content other than writing. I hope that you will join my small team in this hopefully successful game development journey. Have a nice day!



0 comments

Loading...

Next up

Getting It Right

art comission.

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I did this on my 3DS ^^ #Kirby

Explosive domino effect

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle