Welcome to the very first devlog for Spark! While at the moment there isn't too much to show of the game, I feel that it is worthwhile to showcase what currently exists for the foundation of the game. So far the only implemented features is a basic weapon that can destroy objects that are specified by a script. The weapon has the ability to be reloaded, has animations, produces muzzle effects, leaves impact effects, and for the most part functions how a gun in real life would with the exception of it not having an animation of the hand (not seen in photo) reloading it. One of the other core features of the game that is implemented is a navmesh and basic AI script. Currently the creature seen in the photo has the ability to chase you (and that's really it). Eventually it will be able to do some pretty crazy things such as trapping the player, having a variety of animations for different actions, among others. While this devlog is fairly short, future devlogs will be much longer and will hopefully include more content other than writing. I hope that you will join my small team in this hopefully successful game development journey. Have a nice day!
Next up
Getting It Right
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Another house i made long time ago.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Double Rainbow!!!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.











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