Added Dark Sleep for Ralsei (Credit to Gammalolman for coming up with the idea)
Added the Cinnabun Pillow item (Credit to Gammalolman for the same reason)
Added Wand-Axe weapon for Susie
Debuffed poison, it could be used to kill Jevil in 5 turns
Added the armor Spike Badge
Changed the dialogue for the puzzle masters to talk about important things about the randomizer
Removed enemies getting stronger with you
Made later area enemies stronger than earlier ones
Added extra chests across the world!
Removed party members being normal without chara rando to fix a bug, will be changed back when I properly fix the bug.
Made the logic guarantee you getting the FIGHT button before the Fields
Made you able to have 12 spells on each character
Added the ability for Ralsei and Susie to act, that is an item
Added Susie, Lancer, and Clover as enemy rando possibilities
Added randomizing who uses what spell (Credit to Gammalolman)
Added randomizing starting stats (Credit to Gammalolman)
Next up
Working on some new things... Ex. Strawberries! You use them to gain back some health, you can store 4 of them, you get them from berry bushes, and they respawn after some time!
Check out this game i have made! https://gamejolt.com/games/29385739278537/490871
How do you like the first boss?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
brung back my old oc plus a new one
...they don`t have names yet tho
Cash Banooca
Some Shadow boss fight gameplay 👾
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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