Resonant Blade 0.0.5 (Experimental Build)
Hey everyone! The new build for PC/Mac is out now! For this experimental build, the game progression can be done out of order with the grenades unlocked from the start. That way, you don't have to fight the first boss if you don't want. You can go straight to the Underwater Tunnel area from the Abandoned Subway. Here's the changelog:
Gameplay / Mechanics
Added Sonic Grenades. For this build, players will start with these unlocked. [ Hold Shift + L-Click ] or [ LT + ( A ) ] to use. Change direction of throw with WASD / L-Joystick.
Reworked Atlas's 3-hit attack combo and added in new attack animations. The 3rd attack in the combo can now be performed with a quick button press instead of having to hold it before. Hitting the attack button while already performing an attack will put the next attack in a buffered state and will automatically attack after finishing the current attack.
Added Resonant Stones. Atlas can strike these to charge the Resonant Blade's Wave Blade or Cymatic Heal ability.
Added speeder controls (movement and shooting).
Added hoverboard in Lower Ionia allowing the player to move around much more quickly.
The crystal switches and loot chests will not reset on scene load in the Ionia Underground maps.
Art / UI / SFX
UI dialogue text is much more crisp and clear.
Added new floating text boxes for various NPCs.
Added several new NPCs.
Added new map: Locria Underwater Tunnel, Locria Subway Tunnel, Locria Subway Entrance, and Delta Force HQ.
New title screen art.
Added holo hint item that shows the player how to access and look at the inventory menus.
Added new sounds for speeder engine.
Bug Fixes
Fixed a bug where some audio files were missing
Fixed bug where parrying a melee attack doesn’t always add a Resonant Charge
Fixed bug where background health and energy bars would appear in the intro cutscene of the Dark Synth HQ Raid map.
Fixed a bug where Atlas didn’t scale correctly while on a moving platform.
Fixed a TextMeshPro bug where sprite-in text was reset to default sprites after updating Unity and TextMeshPro
The player shouldn't freeze anymore when encountering the first Synth Swordfighter enemy in the Abandoned Subway map.
Thanks for stopping by! New devlog will be up soon!
Resonant Blade website: https://www.resonantblade.com/
Demo: https://gamejolt.com/games/resonant-blade/381677
Bug Reports / Feedback: https://forms.gle/pL6UcpVt2K4GSoo59
Twitter: https://twitter.com/richarddaskas
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