Game
Gauge Of Rage
9 years ago

New Build - 0.9.12


Gauge Of Rage Beta 0.9.12 - July 15th 2017

Note: I took down and re-uploaded this build at 2:41PM EST because I noticed a bug with fire not emitting light properly, if you downloaded this build today before 2:41PM EST you’ll want to re-download it because the bug has been fixed and I didn’t want to give it an entire new version number.

My main goal in the short term is to get this game running fast on even low end hardware. I know right now you still need a pretty fast PC to run the game with no slowdown and I’m working hard to change that. I can only do that in small steps though, although next week I’m hoping (key word: hoping) to make a substantial performance boost to the core collision system and I’ll let you guys know if that works out or if it ends in absolute catastrophic disaster (programming is so much fun!)

Also note that installing this new build will come with a fresh save file, so you’ll have to start from the beginning - sorry, this should be the last build in a while that should do this.

Release Notes:

Version 0.9.12 July 15th 2017

  1. Fixed a bug where enemies that were frozen in ice would thaw out and then instantly re-freeze in ice.

  2. Sped up the collision system by reducing the number of times enemies need to call their collision script to
    properly handle collisions.

  3. Fixed a bug that got created due to speeding up the lighting engine in 0.9.11 in which
    fire would not emit light - you fix one thing only to break something else in game design :)

Version 0.9.11 - July 10th 2017

  1. Made some substantial improvements to the speed of the lighting engine; the system the game uses to
    calculate light and dark is basically twice as fast.

Version 0.9.1 - July 8th 2017:

  1. Noticed people were having issues with vsync making the game run slowly, so I made the game turn vsync off by default.
    If you experience screen tearing, try enabling “Vsync” and if it makes your game run slowly, make sure Windows is set
    to run at 60fps, and then vsync should run normally.

  2. Fixed a typo in one of the quit to desktop messsages.



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