Game
CaesarIA
11 years ago

New build available


Render engine switch from SDL1.2(2008) to SDL2(2013)

  • Anroid version have build scripts for compiling and without using of third-party tools
    Need NDK and sources,

  • Use hardware support (GL[ES] 2), if available

  • New rendering of user interface elements for: Button, Label, EditBox, Menu, Minimap, ListBox, Tooltip, FilmWidget, ScrollBar

  • For most forms, advisor’s screens and dialogs have configuration files

  • Added new gui element Window

  • Textures can now change the transparency in runtime, not only when creating

  • Empire map can now display static/dynamic objects (traders, troops, etc.)

  • Plaza correctly save/load and merged with neighboring tiles

  • Forum at destruction (fire / destruction) takes the part of the funds from the treasury of the city

  • Building aqueducts preview such original game

  • Road now adjacent to the edges of the map

  • Fixed a bug when restarting mission

  • Information layers can now change the settings of drawing people (what and where to draw)

  • CartPushers now wait in buildings during the loading/unloading operations

  • Fixed a pathfinding system, change the priority search points

  • Added the ranks of the governor, considered favor with the current salary.

  • Removed generated resources for the fountain / tank, used only the texture of the archives

  • Fixed dismissal of employees of the buildings

  • Fixed behavior of enemies, from legions of Caesar added priority attacks - gob. buildings

  • Fixed search homes settlemens, now they choose homes closer to the current location

  • Now in missions may change options cities (availabiity, production, trade)

  • Fixed display of trade routes on empire map

  • Fixed loading of trade routes from the save file and generation algorithm traders urban commercial network.

  • Added the war’s influence on the migration (decrease in the number of new settlers, increasing dissatisfaction of the people)

  • Added parameter descriptions of the building on the fibers.

Download:

Windows

Linux



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

a drawing I did because I was bored😪. But I love how it turned out.😊

My D&D art for my family so far (WIP if you couldn't tell)

it happens

I did this on my 3DS ^^ #Kirby

I made a small jungle house.