Game
Bloodborne DM (A Fangame)
7 years ago

New build uploaded 0.1.7 + How the Parry System Works


5d09b0b4f2d06.png

The parry system has been added to the build, plus some of the AI changes.
Game Over screen has also been added.

Still a work in progress, but as it stands, if an enemy is framed in red, they are about to perform a power attack. Counter this with a pistol shot and they will become staggered, framed in yellow.

There are still some bugs in the AI that need to be worked out, and not all enemies have their power attacks added.

The levels are going to have to change a little bit to accomidate better enemy movement, and there are a few more scenery tiles that should be added.

Sound effects should be making an appearance soon, and eventually some cutscenes; if all goes well.



0 comments

Loading...

Next up

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Getting some more work on the quick intro cutscene.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Experimenting with a test level for 3d assets.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!