A fellow from a post of mine had gladly critiqued all of the nasty things the cover had away. I was glad to hear some real feedback on the game, even though it’s not the real game anyway. I usually do better with simple cel shaded sprites ranging on a 32 x 32 canvas to 80 x 80 canvas for sprites, This new cover is going to be worked on with a series of sprites built from a 32 x 32 canvas and will be placed into the shot using Photoshop or Aseprite instead of using piskel with the best hopes of having them fit in. If it goes well I would believe a more professional and less clunky cover is a better way to get random viewers to take a look at the page.
Next up
Hope y'all like teaser screenshots.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Family band complete!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regular exercise is key for healthy wings.
Try it out!
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach










0 comments