Hey folks!
We’ve just updated the alpha build with a bunch of exciting new features and tons of small bug fixes.
Here’s a quick summary of the update:
New features
Currency and Merchants have been implemented
Power-ups have been replaced with loot boxes
Merchants have been placed in the level strategically
Visual queues have been added to indicate when to input a move
Attack animations, and their visual effects have been flashed out
We’ve added extra frames, and sped up the animations for snappier feel
Various improvements to UI have been implemented
HUD shakes, and the screen goes grey when health is low
Outlines around selected items animate
Checkpoints and levers are highlighted to indicate they are interactable when Tobimaru is close by
Text in dialog boxes is revealed letter by letter
Also, all text uses pixel fonts now
“Thumbs-up” animation has been added to tutorials
“Breathing heavily” animation added for low health
Bug fixes
Dashing twice consecutively causes Tobimaru to freeze
Some parts of the level are cut off (Camera showing out-of-bounds areas)
Other messed-up behaviours
If you’ve already played the previous demo, the level itself hasn’t changed much. But, we recommend playing it again so that you can see the difference in the feel of the game especially the combat. Now there’s a good reason for stopping to beat they enemies because they’ll drop few coins. Snappier visual effects also make you wanna smash enemies more than ever before.
We’re gonna to continue working on improving the “feel” of the game, but we’re also gonna be building the levels for the final release mainly. We will not reveal these levels until release, but we will keep the demo build updated with more gameplay-related, non-spoling updates.
That’s it!
Mushin Games Crew
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