Game
Prevail of Tactics
11 years ago

New Distribution


I’m keeping my promise and knocking down barriers to get this project done. I’ve been bombarded with other things that needed my attention but I compiled and took snapshots of the progress. I’ve succeeded in development of a LAN session to test the combat and playablility. I’m now shifting my gaze on AI and Story Mode. It may not be complete yet but I’m always one step closer.

Thank you for your continued support.



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

"Our work is never over" they said.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Super Sonic Pixel art.

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!