I just finished the layouts for Level 2. As mentioned in the last devlog entry, it’s an outdoorsy farmland with barns to run through, hills to climb up, and ziplines to ride. Oh, I didn’t mention any ziplines? They’re gonna be in this level.
I also have the four new enemies that are introduced in this level finished. I sure hope you didn’t think the Pencil Pushers, Eraser Heads, and Penishers were all you were gonna get.

Kabooster: Shoots hazardous footballs out of its cannon snout. The footballs can be destroyed by the player and even used as lift from a successful pound. Variants later in the game will shoot different balls.

Sheer Force: Moves towards the player and “snips” upward if the player tries to go above it. Don’t even try to pound these dudes.

Squwheeler: Four legs good. Two legs bad. A miniature tank that drops landmines… MUCH BETTER. Later variants will tread faster and wear Russian hats.

Glide Guy: They’ll hang around higher areas and swoop down at the player when they get close enough. Later variants will drop bombs.
I’m going to try and keep you guys posted one a week. If you want to follow me on Twitter, I’m ALGameDev.
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