Woooo…. It’s definitely been a while. Although I have new content, it’s just super easy to post it on Twitter when you don’t much time. Weekends have been hectic, but today, I finally have some time to write something.
What have I been working on? Mostly enemy skeleton animations, states and just general enemy code. I wasn’t happy with the original skeleton skull, so I decided to change it. When you change one frame, you change them all. So I had a few animations done, and had to change the skull on all of those frames…
Hell, I’m still not done with the skeleton animations. I’m finishing up the hostile animations and states. I also need to improve the AI, which isn’t something I’m too knowledgeable in. It’s not going to be super complex, so I’m hoping I can manage.
I feel like I’m getting slightly better at animations, mainly the smaller stuff. I wouldn’t be able to work on a full blown animation, but it’s a start.
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