Next up
Working on the parry system!
Quick look at the new function and effects
We are back! We haven't been posting for a while since we switched from Unity to Godot, it took us a while to get used to the new engine, we also changed the name of the studio and basically restarted all the development of the game.
sharg again ! !
We’ve updated the Demo based on your feedback! Ryn’s controls are now much more fluid:
- Improved jump and gravity.
- Full analog sensitivity and speed control.
- New combat and movement abilities.
Try it now on Steam!
A commission for my friend
Small showcase of our new flying enemy. Part mosquito, part medical waste. 🦟💉
Showing off the rigging system straight from Blender.
















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