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You can get a lot of draw distance on Godot! One corner of the world to the other.
Back working on Wildlight. I just missed it. Redid the entire overworld to try to up the FPS. It's not working on my machine, but I saw a guy make a vid of playing MMX Maverick City and he had a pretty good FPS, so it gave me hope. Anyway, Happy November!
Really liking how this one is looking -- cartoony colours are my jam. I don't have a name or a plot for it yet, nor any ambitions of greatness. Sometimes you just gotta make these things for your own fun, right?
Came up with a name for the thing: "Island of the Angry Sun." There's the Angry Sun, visible from all parts of the map. It's intimidating and I love it (Yeah, more or less ripping off Majora's Mask. I don't care: I liked that game).
Fun and games with light and shadow. I've done all-dark dungeons before and I kind of love them, so I'm doing one again.
New game up: Megaman X Maverick City. Full 3D open world. Plays like a Megaman GTA, with five playable characters, bosses, weapons, upgrades, missions, and an epic story. Enjoy. https://gamejolt.com/games/mmx_mc/904466
Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.
Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...
Whelp. This one might be dead too. So, if you die, you respawn at the last respawn point. It works fine in the overworld, but in dungeons, this causes the game to freeze. There's no functional difference. There's no code error. There's no reason for it!
This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.










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