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You can get a lot of draw distance on Godot! One corner of the world to the other.
Whelp. This one might be dead too. So, if you die, you respawn at the last respawn point. It works fine in the overworld, but in dungeons, this causes the game to freeze. There's no functional difference. There's no code error. There's no reason for it!
New game up: Megaman X Maverick City. Full 3D open world. Plays like a Megaman GTA, with five playable characters, bosses, weapons, upgrades, missions, and an epic story. Enjoy. https://gamejolt.com/games/mmx_mc/904466
I've been playing around with Godot's toon shader. It's fun as heck. I love this look.
This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.
Really liking how this one is looking -- cartoony colours are my jam. I don't have a name or a plot for it yet, nor any ambitions of greatness. Sometimes you just gotta make these things for your own fun, right?
Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...
Whelp. My game here might be dead in the water. I can't get the FPS to stay above 15. Despawning scenery seems to actually slow it down, which makes no sense. I'm gonna give it a rest for a while and see if I think of a way to rework it.
It happens.
POTS? Frickin' what!? I made a copy of the temple and deleted things and tested until I found out it was the POTS that were causing the freeze? How? How is that possible!? They have NO CODE THAT WOULD CAUSE A FREEZE!
Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.
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