Hey there, LANDZ players! We're excited to announce that Version 2.0 is just around the corner! The release date is set for September 29th and we can't wait for you to try out all the new features we've got in store. To give you a sneak peek, we've decided to share nine never-before-seen gameplay screenshots with you. These screenshots highlight all the exciting updates we've made, like the new and improved lantern which has replaced the old boring flashlight, stunning new graphics, and advanced "future" lighting and shadow effects. We're confident that these enhancements will take your LANDZ experience to new heights of gaming immersion and excitement! As always, we appreciate all of your support and feedback as we continue to improve the game. Stay tuned for more updates from Kozmo
Next up
Hello LANDZ Player's, Here Is NEW The Logo For The Game
Hello LANDZ Player's.
Kozmo Have A BIG Announcement To Make...
LANDZ Is Being Updated To Version 2.0
This Version Will Feature
- New Content
- Improvement's
For More Info Read Below
Teaser For C2 P1
AI Pathfinding Showcase
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays



















0 comments