Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).
And you can also checkout the new pistol model
Here is the changelog:
cloths in the first person mode
tools with new animations
improved cpu -> gpu data transfer speed (we want meshes with a lot of polygons or?)
new rounding algorithm which speeds up world generation
improved speed of raycasting
new pistol model
in-game code editor in test mode
shape bug resolved: resources are collected again
polygon reduction without texture coordinates
worked on geometry library which will be included in the game.
code generator for network system
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