Game
Project: Blue
9 years ago

New Hazard Mechanic


The arsenal of traps at our disposal has not really changed in some months. We have the swinging log trap, a bear trap, a patch of fire, and the trapdoor / disappearing ground.

Some of these are pretty standard, and I wanted to add something new for the player to dodge, something that needs quick reflexes, so I thought of building a trap where a Log will fly at the player from off screen.

Setting up the foundation for the trap is actually pretty easy and just copied over from our swinging log trap. I take the log sprite that is used in the other unity prefab and I position it off camera and I give it a RigidBody2D.

5d0b6a2eb42f1.png

Inside of the Unity Editor I selected to freeze the X, Y and Z rotation so that the log will stay suspended in mid air and not fall to the ground. Inside of our levels we have a custom script to trigger all of our hazards when the player has reached a specific distance from each hazard, so to be able to test it with the amount of velocity and force I had given it, I quickly coded a script to trigger the trap when I pressed the space bar, something along the lines of

void update ()
{
if (Input.GetKeyDown (KeyCode.Space))
release ();
}

When I pressed the spacebar the Log flew into action

5d0b6a2f50777.gif

That was pretty weak, so I needed to increase the velocity and force, which is just a matter of going back into the source code and changing a couple of the variables to get them to where I want. But the log didn’t have any spin to make it look like it was thrown. Looking through the Unity Documentation I found the perfect thing to add, torque through the Rigidbody2D. I fiddled with the numbers a little bit more and got a result more to my taste.

5d0b6a31b925b.gif

I changed the script a little bit more to make the velocity, force and torque slightly random each time the trap is triggered and threw it into the game and this I am very pleased with the results. After only about 2 hours of work we have a brand new trap, that requires really quick reflexes, in our game.

5d0b6a34802a9.gif


0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....

it happens

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Sometimes Aeron needs a friend to help him out in tight situations.

Where is Spider-man?

Sans Dance

Sometimes it is like a walk in the park.