One of the most important things to us is building an interesting, engaging and believable world. Do you want to know a little bit more?

The game takes place in an archipelago consisting of three large islands, each of them has its own mood, look, music and enemies. The whole world is open and seemless. We want to encourage players to explore the world, so each area will contain something unique. You will always be able to find someone to fight or run from. At the same time, the quests shouldn’t be repetitive. On the contrary, each encounter will bring new plot twists.

The archipelago lives its own life. To create this illusion, we are going to use an individual behavior tree for each character. For example, a fisherman gets up in the morning and goes to a beach to fish. After that he goes to a market to sell his catch. Then, in the evening, he returns to his home and goes to bed.
All NPCs are mortal. It means that there are no characters required for playing, and each quest can be completed in any case.

At present we have almost completed the first island, the most small and simple but important part. We are going to release a Pre-Alpha version in early 2017, but before that we have to:
redo the save system
add 2-3 new sidequests
add missing art assets
implement online features
score tables
trophies (achievements)
saving progress and settings to the cloud
test and balance the game
make other minor fixes
Also, we’ll have to rename our game. It appears that there is already a game with a similar title.

Have you already seen our Greenlight trailer? We still need your vote. Merry Christmas!










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