Game
Hello, Neighbor! Silent Whispers
4 months ago

New Ideas for the acts


I'm thinking of adding 4 acts to the game. I can't promise if I'll actually make the game harder.

Act 1 is gonna be the Alpha 2 house because it's cool.

Act 2 is gonna be the DevGamm house, but I'll try to redesign it to be slightly better

Act 3 is gonna be the prototype house, my plan is to add new doors as a way for the player to navigate the normally small first floor, I plan for the neighbor to use the new doors as shortcuts or the player be able to escape him easier. I don't know how to explain it.

Act 4 is gonna be the alpha 1 or the pre alpha house, I still didn't decide which one.

Btw I'm soon gonna release a video of how the new prototype house looks like, I still gotta adjust some things.



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Oh boy I sure like to turn off my neighbor's power off!

(btw I just worked on the game for 2 hours straight)

I'm testing a new concept :)

Here's how the base map looks!

(Note: things may change, it still isn't finalized, I'm trying to get feedback on the lighting.)

👀

wasted my time that I never will get back after finding out the decimate mesh could've made it much easier to do it. Now I must live with the consequences and use the new model...

Last screenshot for the day, gonna keep working on the game tomorrow.

Btw i'm thinking of modifying the hn hide and seek neighbor model for the pre alpha man.

I got the player house area to work after months of trying.

Testing with light bulbs :)

(The code is probably bad, I still need to research a better way of doing this)

Progress

Hey guys, sorry. I haven't been working on the game, I started having a burn out from Hello Neighbor.

So with I'll pause the game for a bit until I feel like working on the game again.