New interior level design. I wanted to have more detailed walls and surroundings!
Please say what you think!



New interior level design. I wanted to have more detailed walls and surroundings!
Please say what you think!
New mechanics prototype and character in progress! Stay tuned! #BinarySparks #indiedev #indiegamedev #indiegame #puzzlegame #puzzleplatformer #puzzle #scifi #Portal #QUBE #space
For over a year we haven't had a proper website, something we used to have! I have been working on setting up a new website! It's finally ready, with a custom domain and everything!
I just signed up for Steam Next Fest - June 2025! It's gonna be awesome :D I have never done it before, but lets goooo! #OneMoreExperiment_Game WISHLIST NOW: https://store.steampowered.com/app/3508790/One_More_Experiment/
We feel that #BinarySparks lost its direction over the past years and that we now need to try something else. Therefore we're moving on to a brand new project. It will be another puzzle game, most likely with elements included somehow!
NEW PROJECT! TODAY we started prototyping on a new project. We have been writing somewhat on a concept for some time, as we felt like moving to a new project some time before revealing that we canceled Binary Sparks. This time we will test much more!
LEVEL PROTOTYPE RESOURCES Just bought some blocks and pawns for level design prototyping
New titlescreen in progress! What will happen next? * Discussions with our concept artist * Decide visual and style of 3D assets * Test prototype * Replace placeholder meshes * Test and release new demo
The most amazing business developers made us a shoutout <3 Thanks Drivhuset Malmö ✨ENTREPRENEUR OF THE WEEK!✨
Information about the demo
* There will be one or two patches of the demo to address minor design issues, tweaks and eventual minor bugs. There's already a few minor bugs. WISHLIST: https://store.steampowered.com/app/3508790/One_More_Experiment/ (NO MORE DEMO WILL COME HERE, HEAD TO STEAM)
STEAM NEXT FEST June 9 - 07.00 PM CEST) - June 16
Development livestreams: * 12 June - 02.00 PM CEST: Development process
* 15 June - 02.00 PM CEST: Behind the scenes, how I solved the most difficult mechanics
EVENT: https://store.steampowered.com/news/app/3508790/view/50170055040…
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