Game
Fritz Blitz

7 years ago

New level system! Fritz Blitz 0.6.0.0


I’ve written almost half of level system over to change how level menu will be presented and star point system works.
The idea is to be able to produce level packs in the future.
This also enables us to move faster forwards releasing Pre-alpha.

Graphics for the level plates are just temporary. I think Emma is going to make some cool pixel art for them at some point.

There was some issues working on the level menu.
Worst thing was a object naming issue with level plates that felt really stupid afterwards.

I was thinking about adding different starts to the game. Should they be bronze and silver style.
Perhaps yarn balls, cat mint and other cat related stuff?
The thought came that there would be the feeling of collecting different stuff and enables a more complex level menu.

Next i’m going to be working on tipping over stuff and poop particles. This is not necessary at this point but tough we need stuff that can be used in a gametrailer.



0 comments

Loading...

Next up

I'm quite late whit the Devlog but I decided to start keeping one from now on.    The game is in version Pre-Alpha 0.5.0.1 now.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

it happens

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM