I know it has been a while since I updated the logo, but I thought I should update you guys just in case it went unnoticed. Anyways today I Imported the idle animation into the game and have noticed a few of the things I should fix. Once that is finished, I will work on the second jumpscare. Unluckily this is finals week for me, so I will be a bit sidetracked. May have proximity begin making devlogs as well.
Next up
Lore
#RaiseTheRoof The games walls have been fixed and we decided to throw a party! YAY! We have released a new picture for you and in the next devlog there will be lore and lore and more lore and smore lore.
It's a bird, it's a plane, it's a Unicorn named Dave?
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
Made my first ever animation.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.










1 comment