Sooooooo, I thought about to make 1 exit to make the game easier, BUT NO! NO EASY STUFF. Instead i add a mechanic to the red fade. When you collect the last notebook. Your screen will turn red until it blocks the view and will became clearer overtime. I don’t mean like clearer so no red fade. What I mean is the red fade is still there but you can see clearer. You need to get a safe distance from Baldi or He might take advantage and spank you since you can’t see anything… BTW I put tips at the HOW screen so you know the mechanics of the game…
Next up
Shadow The Hedgehog X pixel art
Family band complete!
Strange Umbrella
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic and Shadow as Pokémons. #Fakemon
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