Game
Apple and Worm: Patching Holes In Spacetime
8 years ago

New mechanic: The Sticky Worm! (ew)


Hey there!

I usually just update my TIG devlog but I guess I’ll give this a shot too.

I haven’t worked on this project for a few months. Last time I did anything my immediate goal was to test additional game mechanics, because I though the game felt too shallow. In particular, adding action elements, like enemies. I tried some scaling mechanic (the curved space would distort you besides changing your orientation) and discarded it. I also tried a very interesting but overall confusing mechanic of spitting seeds that link the player orientation to the object hit by the seed. This seed spitting thing was really confusing and hard to design levels around it so I discarded as well.

I haven’t yet made any enemies but I’m actually looking forward to doing that! there are some novel things to try with enemies when you can approach them from different orientations. Like, maybe jumping on the head of a flying thing damages you but if you are upside down with respect to each other, landing on its belly hurts him. Or a goomba-like dude where you can kill by jumping on its head but his face (if you’re rotated 90°) can be used as a platform. Things like that.

Anyway, I should try some enemy coding soon, but right now I implemented a suggestion made by an user named Zorg back in my TIG devlog. It’s basically a way to grab objects. I made it so you can also swing with it, you can push and pull objects, you can catch a ride on things falling up or sideways. I gotta say, I think this one will stay in the game! it feels really fun to grab things and swing around and it does seem to make the gameplay richer.

In order to make the game easier to absorb, this will not be available from the start. At some point the player will find an upgrade (a denture for the worm, probably :P)

I attached some gifs showing the new mechanic. Any comments are appreciated! :) (specially so I know if anyone’s reading this lol)

(The attached gifs are not showing, so I’m just going to link to my imgur uploads)

5d0b7cf799a1a.gif
5d0b7cf9b334a.gif
5d0b7cfb7a323.gif


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

I made a small jungle house.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100