Game
Apple and Worm: Patching Holes In Spacetime
8 years ago

New mechanic: The Sticky Worm! (ew)


Hey there!

I usually just update my TIG devlog but I guess I’ll give this a shot too.

I haven’t worked on this project for a few months. Last time I did anything my immediate goal was to test additional game mechanics, because I though the game felt too shallow. In particular, adding action elements, like enemies. I tried some scaling mechanic (the curved space would distort you besides changing your orientation) and discarded it. I also tried a very interesting but overall confusing mechanic of spitting seeds that link the player orientation to the object hit by the seed. This seed spitting thing was really confusing and hard to design levels around it so I discarded as well.

I haven’t yet made any enemies but I’m actually looking forward to doing that! there are some novel things to try with enemies when you can approach them from different orientations. Like, maybe jumping on the head of a flying thing damages you but if you are upside down with respect to each other, landing on its belly hurts him. Or a goomba-like dude where you can kill by jumping on its head but his face (if you’re rotated 90°) can be used as a platform. Things like that.

Anyway, I should try some enemy coding soon, but right now I implemented a suggestion made by an user named Zorg back in my TIG devlog. It’s basically a way to grab objects. I made it so you can also swing with it, you can push and pull objects, you can catch a ride on things falling up or sideways. I gotta say, I think this one will stay in the game! it feels really fun to grab things and swing around and it does seem to make the gameplay richer.

In order to make the game easier to absorb, this will not be available from the start. At some point the player will find an upgrade (a denture for the worm, probably :P)

I attached some gifs showing the new mechanic. Any comments are appreciated! :) (specially so I know if anyone’s reading this lol)

(The attached gifs are not showing, so I’m just going to link to my imgur uploads)

5d0b7cf799a1a.gif
5d0b7cf9b334a.gif
5d0b7cfb7a323.gif


0 comments

Loading...

Next up

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Regional Bulbasaur. #Pokemon

Made my first ever animation.

Coming Soon...

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.